
Markus Fröhlich: Narration on Journey Beyond Tomorrow Jonathan Fisher: Trumpet on Stars in the Night Jan Buckard: Session bass guitar and backing vocals on Elliptical Orbit Matin Vasari: Vocals, synthesisers, additional rhythm and lead guitarsĪ galactic thank you goes to the following people involved in creating this album:Ĭhristian Kolf: Session rhythm and lead guitars This second value is a table of output key to output values.All songs written on the seventh moon of Darkmund by Matin Vasari Node output is set by returning or yielding a second value.
Behavior node Lua implementations no longer directly set blackboard values. Lookups are performed before running the function, and the raw values are directly available in the “args” argument. Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). This includes parameters passed into module (sub-tree) nodes. Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. (Supported types: json, entity, position, vec2, number, bool, list, table, string) This includes specifying node parameters and outputs, with associated types. Behavior nodes must now be explicitly defined in. Add celestial lua bindings for script panes. Techs now have access to the message table for entity message handling. ActiveItems will now include the player lua bindings when held by a player. Canvas widgets can now be bound to a Lua object and controlled directly Support setting gravity for specific dungeon IDs in dungeon files. Support rectangular force regions with a linear force gradient. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable) Special keys are now passed separately to techs as special1, special2, and special3. Item slots / grids in script panes now display tooltips for contained items. Support script panes opening and closing with inventory (like containers). STARBOUND DOWNLOAD 2017 FREE
Starbound 1.3.1 Free Download Modding API Changes
Rail platforms and trams can now be broken using the matter manipulator. Added unbanip and unbanuuid commands for servers. Ancient Vaults will no longer regenerate if the game is restarted while the vault is open. Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency.
Fix several issues with NPC pathfinding.Perfect armor set now slightly weaker than tier 6 crafted armors.Made several block types permeable to liquids.Cheese is now considered produce and players will be paid to launch it into space.Fix threat level of player ships to always be 1 for colonist purposes.Auto-sorting inventory will also stack items.When opening inventory, first tab will be selected by default.Add rail tram vehicles and tram stop objects.Asteroid fields now ring their stars and can be entered at any position.Adjusted player and other physics to behave better in zero gravity.
Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions.
Gameplay now pauses while menu is open (single player only).